A collection of things I made for Ribbet
3D art
Ribbet is a 3D platformer made by a team straight out of Uni.
I was the Art Lead for the majority of Ribbet’s production and one of three 3D artists on Ribbet. These environmental assets I designed, modelled, and textured. We used 3DS Max and Substance Painter. You can peep more of them here.

I also designed, modelled, textured, and rigged Ribbet to be handed off for animating in 3DS Max. You can peep him here.
2D art n event materials
Below are the assets I made as the 2D illustrator on the team. I used Clip Studio Paint for most things.

This design we used in a lot of different places, like in media kits, on the website, and printed on t-shirts for Queensland Game Festival 2024.

Two sticker designs to celebrate our new level.

and the banner we used, rendered using Arnold renderer and compiled in Adobe Illustrator.

For fun we handed out keychains to record breakers. I designed, vectorized, prepped to be laser cut, and painted the keychains.